The following fourteen patterns form the beginning approaches to a pattern language for Computer Science course development. They might have application to other fields as well. The patterns are not all at the same level of scale. Some speak to the overall course organization and some to very low level things. The general flow is from large structure (semester courses) to small scale (daily activities). A long term goal is to develop them into a proper language. This will require supplementing them with others as well.
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I posted to delicious.com
Pedagogical Patterns
http://csis.pace.edu/~bergin/PedPat1.3.html
- Tags:
- Education
- teaching
- learning
- pedagogy
- instructionaldesign
- patterns
- learningdesign
- designpatterns
- programming
October 19 2009, 9:50pm | Comments
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I posted to delicious.com
Instructional Design Models
http://carbon.ucdenver.edu/~mryder/itc/idmodels.html
Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding. Models help us to visualize the problem, to break it down into discrete, manageable units.
The value of a specific model is determined within the context of use. Like any other instrument, a model assumes a specific intention of its user. A model should be judged by how it mediates the designer's intention, how well it can share a work load, and how effectively it shifts focus away from itself toward the object of the design activity.
September 14 2009, 9:00pm | Comments
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